Why do critics of the ESRB rating system for video games feel that it actually masks potential problems?
A. There is no way to determine who is buying the video games that have M ratings.
B. Content descriptors have to be listed only on the back of the product, where they are not often seen.
C. Game makers are required to list only one descriptor that led to a rating, leaving out other content.
D. The rating system is imposed from outside the industry and is therefore highly subjective.