Answer :
Answer:
To mirror the player's wallpaper to the game screen in GDScript, you can use the ViewportTexture node along with a TextureRect node. Here's a basic example script:
gd
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extends TextureRect
func _ready():
var wallpaper = OS.get_wallpaper()
var texture = preload(wallpaper)
texture.flags = texture.flags or Texture.FLAG_MIPMAPS
texture.flags = texture.flags or Texture.FLAG_FILTER
self.texture = texture
This script sets the TextureRect node's texture to the player's wallpaper retrieved using OS.get_wallpaper().
If you prefer C#, you can use similar concepts. Here's a rough equivalent:
csharp
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using Godot;
using System;
public class WallpaperMirror : TextureRect
{
public override void _Ready()
{
string wallpaperPath = OS.GetWallpaper();
Texture texture = GD.Load<Texture>(wallpaperPath);
texture.Flags |= (uint)Texture.FlagsEnum.Mipmaps;
texture.Flags |= (uint)Texture.FlagsEnum.Filter;
Texture = texture;
}
}
This C# script does the same thing but is tailored for Godot using C#.