Final answer:
After running the given code, Karel will end on street 2, avenue 3, showcasing the basic functionality of movement commands in a grid world scenario.
Explanation:
After running the code provided:
- Karel will end on street 2, avenue 3.
- The correct sequence of movements will result in Karel moving two streets up and ending at avenue 3.
- This outcome demonstrates the basic functionality of Karel's movement commands in a grid world scenario.
Learn more about Karel programming in a grid world scenario here:
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