Answer :

Answer:

Explanation:  Sure, here’s a simple version of the "Asteroid Pong" game using Tynker's block-based programming approach. This code will be for a basic game where the ball bounces off paddles and interacts with asteroids.

Step-by-Step Instructions

Initialize Variables and Objects:

Create the Ball: Add a ball sprite and set its initial position and speed.

Create the Paddles: Add two paddle sprites for player control.

Create Asteroids: Add asteroid sprites that move randomly.

Movement for Ball:

Ball Movement: Use a forever loop to keep the ball moving in a direction. Use move steps block to move the ball continuously.

Bounce Off Walls: Detect collision with the edges of the game area and reverse direction appropriately.

Paddle Controls:

Player Control: Set up controls for the paddles using when key pressed blocks. Use change x by or change y by blocks to move paddles up and down.

Collision Detection:

Ball and Paddle: Detect collision between the ball and paddles using if touching blocks and reverse the ball's direction.

Ball and Asteroids: Detect collision with asteroids and change the ball's properties, like speed or direction.

Scoring System:

Score Variables: Create variables to keep track of the score.

Update Score: Increase the score when the ball hits a paddle and apply penalties or changes when the ball hits an asteroid.