Explanation:
With most OOP languages, you must *register* components, or sign them up, so that they can react to events initiated by other components.
This process is often called "event registration" or "event handling". It allows different objects to communicate with each other and respond to events triggered by other objects, enabling a more modular and scalable software design.
In OOP, this is typically achieved through mechanisms like:
- Event listeners
- Callback functions
- Observer patterns
- Delegates
By registering components, you enable them to react to events and interact with each other, making your software more dynamic and responsive.